
Even moreso if they have low Fortitude (or get Fort debuffed, which the Priest can easily do with Painful Interdiction). and the Barb really owns hordes of regular mobs. They can be debuffed to be fought effectively by the Barb. Only enemies they are kinda weak against are the major bosses with huge Deflection and Fortitude. So they do take damage (unless built to be tanky, which is viable), but can recover it rapidly as well. With high might and some health boosting talents he can restore over 1000 health in 1 use, I think. I think he's actually a very good candidate for the Wound Binding Talent, to keep him rocking even longer between the rests.

Good news is that his Health pool is the greatest of all the classes and with some Con it can become truly monstrous. Coupled with other sources, like possibly Shod-In-Faith and Moon Godlike Silver Tide make the Barb almost unkillable - as long as his Health pool lasts. Highest Health all the classes, combined with possibly high Strenght for healing effect boost, makes Endurance regeneration effects exceptionally potent on Barbarians. There are even pretty good shield Barbarian builds (and OP retaliation Barb builds, although they have been nerfed, as I understand). And it's quite viable to use heavy armor and have moderately high defence, particularly while dual wielding, which can reach 0 Recovery anyway. Rogue is low defense, low endurance & low health.īarb is medium defence, highest endurance & highest health. Unless you build and equip him to be a glass cannon that is. Ranger's high natural Accuracy was the impetus for making her an interrupting two-hander along with prospect of having enemy occupied by animal companion. Was surprisingly very fun to have Ituumak knock down enemies for Sagani to then Morningstar to death in one huge swing, heh.

But like I said, I wanted to see how goofy I could make my PotD party without making the game a chore to play.Įnded up having a lot of fun by intentionally avoiding optimal strats.ĮDIT: also made Sagani a two-handed Interrupting Morningstar-user using Eder's Unique Scale Mail armor, with dumped DEX, dumped INT, and maxed-out STR, CON and RESOLVE. Of course though it is 'useful' it is not by any means 'optimal'. Interrupting Blows talent itself is an interesting one, and at least in 3.07 version of PoE 1 it is quite useful in many different builds/classes/situations. If i remember aright I also made Aloth a direct-damage dealer and intentionally avoided using any CC spells while concentrating on making him an interrupter by giving him Interrupting Blows and Penetrating Shot and having him use fast-casting spells like Thrust of Tattered Veils, the various Missile ones and the Necro-Lance one even gave Aloth the normally useless Grimoire Slam except it actually ended up being of acceptable usability with a sky-high interruption rating. Was quite fun, and if anything at the very least it proved beyond any shadow of a doubt that the Priest class in PoE 1 is most definitely, most inarguably "OP". Then again this was my most recent PotD playthrough which I posted about a few pages ago on this very thread and I intentionally set out to make as random and goofy party/talent combinations as possible while still being PotD-viable. I had a lot of fun giving Durance the Monk-Fist cross-class talent along with the Fighter-Recovery cross-class talent and also the Interrupting Blows talent and then dressing him up in Osric's Family Breastplate and having him run into melee and punch people while casting Priest buffs on himself/party and setting up 'Seals' like repulsing one as "traps" around himself.
